Understanding, virtually:
How does the synthetic cell
matter?
Paper for Perspectives on Science, special issue on virtual
entities in science
Authors and Affiliations:
Daphne Broeks (Radboud University)
Tarja Knuuttila (University of Vienna)
Henk de Regt (Radboud University)
1
Astratto
This paper examines how scientific understanding is enhanced by virtual entities,
focusing on the case of the synthetic cell. Comparing it to other virtual entities and
environments in science, we argue that the synthetic cell has a virtual dimension,
in that it is functionally similar to living cells, though it does not mimic any
particular naturally evolved cell (nor is it constructed to do so). In being cell-like at
most, the synthetic cell is akin to many other virtual objects as it is selective and
only partially implemented. Tuttavia, there is one important difference: it is
constructed by using the same materials and, to some extent, the same kind of
processes as its natural counterparts. In contrast to virtual reality, especially to that
of digital entities and environments, the details of its implementation is what
matters for the scientific understanding generated by the synthetic cell. Noi
conclude by arguing for the close connection between the virtual and the artifactual.
1. introduzione
Scientific endeavors are rife with virtual entities and environments. The notion
of virtuality occurs across scientific disciplines, ranging from virtual particles and
virtual oscillators in theoretical physics to virtual cells in biology and virtual
reality in social psychology and science education. Many of these virtualities
originate in and date back to practices that are not related to digital technologies
or to the various related artifacts (computers, headsets, data gloves, eccetera.) Quello
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provide the usual context for our contemporary discussion of virtuality.1 The
difficulty of finding a common denominator for virtual objects and environments
of scientific research reflects the different ways in which the notion of virtual
itself has been defined.
To capture the elusiveness of the virtual, it has been likened or contrasted to
various other notions and qualifiers such as fiction, ideal, actual, potential,
possible, and concrete (per esempio., Shields 2003). Perhaps the most fundamental contrast
is to that of reality, the prefix “virtual” pointing to a deviation from reality,
illusion, or make-believe, or at the very least to a difference in kind between the
virtual and the real. Virtual objects, or virtual phenomena, have a different
ontological status, or character, than the objects and phenomena of our physical
reality. Where do these differences lie, and can such a clear-cut line between
virtual and real objects and phenomena be drawn? What is the rationale for
employing virtual entities and environments in science, given that science is
engaged in producing knowledge of the real?
in questo documento, we will examine the understanding brought by virtual entities and
virtuality in science by studying a specific case in synthetic biology: IL
construction of a synthetic cell. At the outset, a synthetic cell does not seem to
1 Wilson’s contribution to this volume deals with the introduction of the notion of
virtuality in post-WW2 computer science.
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involve any virtuality: it is constructed from biological components in contrast to,
for instance, a virtual cell software environment2 that enables the modeling and
simulation of living organisms. The ambitious aim of building a synthetic cell is
that of creating a living cell, a biological entity that would at least partially be on
par with other biological entities. Although the synthetic cell is not explicitly
characterized as virtual by scientists themselves, we will argue that it features
aspects of virtuality. While being a biological entity, the synthetic cell is also
artificial through and through, idealized, fictional, and doomed to remain in the
modal limbo between realizable features, and unactualized, and perhaps
unactualizable, functions. What makes it virtual, we submit, is that while it is an
entity that is not, to date, even close to the complexity of any naturally evolved
biological cell, and will likely remain “something that looks sort of alive” (Powell
2018, P. 75), it nevertheless is expected to possess some of the effectiveness of
naturally evolved cells. Such effectiveness is crucial for the scientific
understanding of the living cells that it delivers.
We will first discuss the relationship between the real and the virtual,
distinguishing virtuality that is associated to effectiveness from virtuality that is
due to appearances (Sezione 2). In Section 3, we discuss a research project that
aims at building a synthetic cell (BaSyC) and show that conceiving of the
2 https://vcell.org
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synthetic cell as a virtual entity helps to understand its epistemic fruitfulness and
scientists’ reasons for constructing it. The virtual character of the synthetic cell
sheds light on how the aim of BaSyC – achieving scientific understanding of life
in general and cellular life in particular – is sought for. In Section 4, we compare
the virtuality of the synthetic cell to virtual entities and environments in physics
and social psychology. Despite the differences between these disciplines,
especially regarding their material media and representational tools, some
unexpected parallels lead us to consider the epistemic roles and value of virtuality
and artifactuality in scientific understanding. Virtual entities and environments in
science and elsewhere are like other artifacts in that they are constructed to satisfy
scientific and other human aims, thereby affording some uses, but not others.
2. Virtuality and Reality, and Virtual Reality
In an oft-quoted definition, virtual is characterized as “not actually, but as if”
(Heim 1994, P. 60). Shields, in another book-length philosophical study of
virtuality defines it as “that which is so in essence but not actually so” (Shields
2003, P. 3). Both definitions accommodate the common-sense understanding of
the words ‘virtually’ and ‘virtual’ as something that is ‘almost so’, both in the
sense of something being nearly the case as well as in the sense of contrasting the
virtual to the actual. Nonetheless, there seems to be a difference between the two
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definitions, in that Heim picks up the fictional qualities of the virtual in
underlining its as-if nature. Shields, in turn, emphasizes the particular kind of
reality of the virtual. It resides in our thoughts and imagination and the intangible
aspects of our cultural products, becoming later associated with digital renderings
and creations of a new kind of reality, whose physical basis is in information
structures and their computational realizations.
The notion of virtual has a long lineage in Western culture, assuming through
its history different meanings and connotations, all the way from its appearance in
medieval religious discourse to its arrival in contemporary discussions
characterizing nearly any aspect of human involvement with computers and
digital environments as virtual. For our purposes, we distinguish between two
recurring senses of the virtual (cf. Skagestad 1993). On the one hand, the virtual
has been understood in terms of its effectiveness, and on the other, it has been
approached through its appearances. The relationship between the virtual and the
real is different in these two cases: while the effectiveness of the virtual
emphasizes its functional similarity with the real, the focus on appearances latches
onto the phenomenal likeness between the virtual and the real.
The effectiveness of the virtual is succinctly captured by C.S. Peirce’s classic
definition: “A virtual X is something, not an X, which has the efficiency of an X”
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(Peirce 1902, P. 763).3 Peirce’s notion of the virtual has its roots in the scholastic
tradition and relates to the meaning of the Latin term virtus, which referred to
human powers and potentiality, and later to human “virtues”. The virtual X in
Peirce’s definition is a stand-in or a surrogate that serves the function or purpose
of the actual thing. There is an intimate link between Peirce’s notion of the virtual
and his semiotics. A “sign” for Peirce was anything that in some respect is
capable of standing for something else to somebody, and he considered both
meaning and mind as something virtual. Since signs presume a sign-vehicle and
Peirce also appreciated the importance of external sign-vehicles for thinking, it is
clear that he envisioned material artifacts as embodiments and mediators of the
virtual.
In modern-day digital environments, one comes across many applications and
entities that are functionally similar to offline environments, such as meeting
rooms, classrooms, some features of games, and e-books, Per esempio. Che cosa
makes them virtual, is that these activities and contents have been detached from
their earlier physical media while serving the same function. Though invoking the
idea of sameness is also somewhat misleading here, as the new media creates new
affordances even for old practices such as writing.
3 See Steinle’s discussion in this volume of Peirce’s definition.
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The virtual embedded in the similarity of appearances is a theme that also has
run through the centuries. Shields (2003) finds precursors for contemporary
digital virtualities in “historical virtualities” such as trompe-l’oeil decorations,
mirrors to extend rooms, panoramas, stereoscopes, movies, and other artificial
immersive environments. Once again, these artifacts and environments do not
necessarily aim to reproduce the external reality, but rather to create something
akin to it, an almost-like reality. It is the feeling of reality that is important, even
if virtual reality uncannily diverges from it. Such excursions into the virtual tend
to take on a life of their own, creating liminal spaces for imagination, where one
is neither “in” nor “out”, and the “rules of quotidian face-to-face life are
suspended” (Shields 2003, P. 12).
The phenomenal and functional similarities between the virtual and the real
come together in present-day virtual realities in various modalities (visual,
auditory, and even sensorial), both immersively as well as interactively. Such
environments were already characterized as virtual by their early architects and
visionaries:
“The central concern of interactive system design is what I call a system’s
virtuality. This is intended as a quite general term, extending into all fields where
mente, effects and illusions are proper issues. […] A “virtuality”, Poi, is a
structure of seeming – the conceptual feel of what is created. What conceptual
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environment are you in? It is this environment, and its response qualities and feel,
that matter – not the irrelevant “reality” of implementation details” (Theodore
Nelson, quoted in Rheingold 1991, P. 177).
Should we then conclude that the virtual reality Nelson anticipated does not
have the same ontological status as physical reality? Chalmers argues that this is
not the case (e.g. Chalmers 2017, 2019). According to him, virtual objects are
digital objects that are grounded in data structures that in turn can have different
physical realizations. Once realized, the virtual objects have causal powers (E
this of course holds for all cultural objects, which Peirce viewed as bearing the
virtual, and for which Popper set up a world of their own, World 3). While the
offline world is realized by physical and biological processes, the digital world is
realized by concrete computational systems in a particular computer. Such
realizations can consist of an array of marks or of voltages realizing the symbols,
or even DNA and proteins to perform computations (Garfinkel 2000).
Inoltre, what should we make of the intuition that the very fact that
virtual reality is differently realized than our physical, biologico, and social
realities brings it closer to fiction? Juul (2019) argues that virtual reality is
“fictional all the way down” drawing inspiration from the work on fictional
worlds (Pavel 1989). He argues that a full-blown virtual world would be
exponentially more complex than the present-day virtual worlds, as they would
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require vastly more computational power than what is conceivable given our
current technology. Juul calls virtual reality both fictional and half-real. Virtual
reality is fictional because it is selective, which makes the fictional world more
readable and predictable. Such limited implementation makes some actions
possible, but not others: a virtual reality or a virtual object is “designed for
particular limited set of interactions” (Juul 2019, P. 337). Juul maintains that due
to their selectiveness, virtual objects are also half-real precisely because in
fictional worlds only some aspects of, for instance, fictional characters are
specified (we do not e.g. know most of their physical features). In contrasto, reality
proper would be maximally specific which implies, Inoltre, a continuity
between virtual and real objects as the virtual objects gain in reality by becoming
more specific. Tuttavia, such virtual reality is simultaneously a qualitatively
different kind of real as it corresponds “more cleanly to human concepts” and is
as such more easily understood (Juul 2019, P. 340).
In view of the aforementioned discussion of virtuality, and in anticipation of
our discussion of the BaSyC project below, we suggest that the virtuality of the
synthetic cell is mainly due to its efficiency. As such it fits Peirce’s definition of
the virtual: it is virtual in that it is not supposed to replicate any naturally evolved
cell in its full complexity, yet it is supposed to have (some of) the efficiency of
real cells. In being “a lousy mimic of what already exists” (Powell 2018, P. 175),
i.e. naturally evolved cells, a synthetic cell is fictional and only half-real. Like
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many virtual objects, it is selective, and only partially implemented. Tuttavia,
there is one important difference: it is implemented by using the same materials
E, to some extent, the same kind of processes as its natural “counterparts”. In
contrast to virtual reality, it is these details of implementation that matter for the
understanding generated by the synthetic cell.
3. Building a Synthetic Cell: BaSyC
Synthetic biology is a field that applies engineering approaches to cellular
systems. Although the origins of its cultural and experimental traditions can be
traced back to at least the 1960s, it was not until the 2000s that the field began to
come into its own (Cameron, Bashor and Collins 2014). Since then, synthetic
biology has functioned as an umbrella term, covering practices that range from
the construction of genetic circuits from well-defined parts to the pursuit of
fundamental insight by constructing synthetic cells (O’Malley et al. 2007).
Synthetic cells can be constructed in two ways: top-down and bottom-up. IL
minimal genome construction represents the former approach that starts from an
existing cell aiming to reduce its genome to the minimum number of genes
needed to maintain cellular life. The synthetic cells JCVI-syn1.0 and JCVI-syn3.0
(Hutchison et al. 2016) built by the J. Craig Venter Institute, situated at campuses
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in Maryland and California4, have been the milestones of this line of research.
The JCVI-syn 1.0 was celebrated as “the first self-replicating synthetic bacterial
cell” since although it was based on the (reduced and altered) genomic sequence
of the M. mycoides cell, it was designed on a computer, synthetized in a
laboratory, and then transplanted into another bacterium, producing a self-
replicating cell (American Association for the Advancement of Science 2016).
Monumental as the success of the creation of JCVI-syn1.0 and JCVI-syn3.0
era, a minimal cell derived by a top-down selective removal process does not
reveal how its remaining components co-construct a living whole nor how, for
esempio, metabolism, compartmentalization and DNA are linked. The aspiration
to instead start from the building blocks and construct something in which life-
like properties emerge is what drives the pursuit to construct synthetic cells from
the bottom-up (per esempio., Schwille et al. 2018; Sikkema et al. 2019).
The BaSyC research project began in 2017, aiming to attain understanding of
molecular life by building a synthetic cell using a bottom-up approach. The main
epistemic goal is to unravel how the individual parts of cells, which are already
well-understood, interact and create life; to gain basic mechanistic insight into the
principles of cellular life. The fundamental question addressed is: how do lifeless
subsystems create a whole larger than the sum of their parts, questo è, a living
4 www.jcvi.org
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whole? (Abil and Danelon 2020). In order to answer this fundamental question
BaSyC seeks to build a “cell-like, growing and dividing system” (Powell 2018, P.
173). The project consortium involves six Dutch research institutions and
expertise in chemistry, physics, and biology5. The seven work packages are: (1)
modeling; (2) cell fueling; (3) DNA processing; (4) cell division; (5) spatio-
temporal integration; (6) autonomy; (7) philosophical reflection, ethical impact,
and societal awareness. The last work package enabled one of the authors to
attend BaSyC meetings and converse with researchers since its inception.
To construct life in the lab, one first needs to understand what is required for
minimal life. To begin with, a cell cycle – composed of DNA replication, DNA
segregation, cell growth and cell division – is needed. As proteins control these
processes, a cell also requires a transcription-translation machinery. Inoltre,
these processes need to occur somewhere: inside a compartment. Finalmente, the cell
requires fuel to conduct biosynthesis and therefore should have a metabolism.
BaSyC has addressed all these necessary minimal components of life.
Now at its halfway mark, it has become clearer what is and what is not feasible
to accomplish within BaSyC’s ten-year duration. For instance, the cell-fueling
work package has succeeded in in vitro construction of a pathway that produces
ATP (the main source of energy for a cell) which could function as a sustained
5 https://www.basyc.nl
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metabolism (Pols et al. 2019). Tuttavia, it is acknowledged that “the first forms
of synthetic life will not make every building block for polymers de novo
according to complex pathways, rather they will be fed with amino acids, fatty
acids and nucleotides” (Sikkema et al. 2019, P. 2581, emphasis added).
Specifically, the metabolism that has been constructed is “a molecular system
integrated into a cell-like container with control of solute fluxes and tunable
supply of energy to fuel ATP-requiring processes” (Pols et al. 2019, P. 2). Questo
system is not identical to the metabolism of any unicellular organism in nature,
but it is functionally similar – it fulfills the same role: providing the energy that a
cell requires.
Consequently, the need to control the external environment has been
emphasized, per esempio., ‘feeding’ the synthetic cell the building blocks it will need.
Questo, Tuttavia, does not impede the autonomy of the synthetic cell, as it is argued
that all organisms require specific environmental conditions to survive
(Deshpande and Dekker 2019). Having an inflow of required nutrients is part of
the definition of an autonomous system: “Hence, a system would be considered
autonomous if it is able to maintain its far-from-equilibrium state by means of
intrinsically governed building of its components and operation of vital processes,
provided there is an inflow of necessary substrates and outflow of byproducts
(Abil and Danelon 2020, P. 2).
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Another challenge has been the ribosome – the de novo construction of which
is an immense challenge. It has not yet been possible to express all parts of a
ribosome from DNA in a liposome – which would incorporate about 50 proteins,
parts of rRNA and the enzymes required to process them, and other chaperone
proteins required to construct a ribosome in the right order. Therefore, the PURE
(Protein synthesis Using Recombinant Elements) system is a practical in vitro
alternative for a ribosome and a solution to the problem of protein synthesis. IL
most important components of PURE are the T7 RNA polymerase for
transcription, the E. coli ribosome, tRNAs, translation factors and translation
initiation, elongation, and release factors. At this moment it is still a challenge to
make the PURE system self-regenerate (Doerr et al. 2021), yet it remains one of
the prime candidates for achieving transcription and translation in a synthetic cell.
In terms of virtuality, we can see that a ribosome is a necessary part of a natural
cell; Tuttavia, reconstituting a ribosome de novo has not yet been achieved. One
would either need to wait with building a synthetic cell until this milestone is
reached or find a functionally similar way for transcription and translation to
occur. This shows how something can simultaneously qualify as ‘not a cell’ –
because cells have their own ribosomes – while still retaining the efficiency of a
cell.
So far, we have seen that scientists needed workaround solutions to the energy
supply and the transcription and translation machinery of a synthetic cell. Che cosa
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about the container and the cell cycle? Cooperating between work packages,
BaSyC participants addressed DNA replication, DNA segregation, cell growth
and division (Olivi et al. 2021). For DNA replication, it has proven difficult to
rebuild the E. coli replication machinery in vitro. The authors note that “a
promising, simpler alternative to achieve replication in synthetic cells is the
single-protein DNA polymerase (DNAP) of bacteriophages” (Olivi et al. 2021, P.
2), especially the ɸ29 system. If this system were used in the synthetic cell, Esso
would entail adjusting the composition of PURE as well as selecting a linear
genome. Most bacteria have a circular genome in nature, so another viral replicase
system that does work well with circular chromosomes may also be selected.
Inoltre, the ɸ29 system’s processivity is not sufficient for replication at this
point – although employing laboratory evolution to improve its processivity is an
option. Finalmente, viral replicative systems lack regulation, which is an essential
feature of life and should be included in a synthetic cell. Despite all these
bottlenecks, for now the ɸ29 system does appear to be the prime candidate for
DNA replication in a synthetic cell.
Where DNA segregation is concerned, scientists have considered both
biological and physical approaches. The biological approach focuses on well-
known natural modules that drive segregation such as the mitotic spindle
apparatus and the Par system. Yet the DNA segregation module should
accomplish three main tasks: 1) break symmetry and initiate disaggregation; 2)
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achieve complete spatial segregation and 3) ensure correct partitioning over the
daughter cells. If these tasks could be accomplished in a manner that is fully
controllable and is, Inoltre, much simpler, then that minimal mechanism would
be the prime candidate over such natural modules. This brings us to the physical
approach: entropy-driven segregation. Despite being based on an in-silico
prediction and thus, only supported by indirect evidence (Jun and Mulder 2006;
Gogou, Japaridze and Dekker 2021), entropy-driven segregation is considered
worthwhile for two reasons: 1) the biological mechanisms inevitably cause too
much complexity; 2) the physical route’s success relies on a general physical
principle rather than on ‘precisely tuned biochemistry’ (Olivi et al. 2021). It is the
less complex and more robust route.
Similar concerns emerge concerning the pros and cons of synthetic containers.
The candidates are: 1) water-in-oil droplets: easy to produce, great at
encapsulation, difficult to deform, and hard to penetrate; 2) coacervates: easy to
penetrate, difficult to keep from fusing; E 3) liposomes: provide an excellent
minimal model for a container of a synthetic cell, but their boundaries are hard to
penetrate for most molecules. Then why should liposomes nevertheless be
considered the best option? For one, liposomes are simply the most well-studied
of the three. For another, their lipid bilayer mimics natural cell membranes and
could be equipped with molecular machinery that enables deformation and
division as well as channels that enable the influx of building blocks. For
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esempio, DNA origami membrane pores have been constructed in liposomes
(Fragasso et al. 2021). As such, liposomes enable researchers to ‘equip’ the
synthetic cell so that it is functionally similar to a natural cell.
Accomplishing the third aspect of the cellcycle, cell division, is a tall order.
Again, many different alternatives are still being considered, both well-studied
natural division mechanisms as well as physical ones. For a cell to divide, its
symmetry must be broken first, which can be achieved through reaction-diffusion
at the membrane. The Min system of rod-shaped bacteria has been most
thoroughly researched and has the additional benefit of functioning in liposomes.
Entropy-driven segregation also occurs most commonly in rod-shaped bacteria,
which speaks in favor of the Min system. After symmetry has been broken, IL
cell has to deform, which has been achieved in vitro by applying osmotic pressure
across the membrane. This has already resulted in dumbbell-shaped liposomes in
vitro. Tuttavia, symmetric abscission – the eventual splitting of the cell into two
viable daughter cells of similar size – has not yet been achieved in vitro. For now,
Perciò, the solution will be to use a microfluidic trap – a non-natural solution
that will be discussed in greater detail below, and which will have to be replaced
with dedicated division machinery if the synthetic cell is to become autonomous.
A tal fine, FtsZ might be used to deform the membrane, and the bacterial
dynamin system that it is related to could accomplish abscission.
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The final aspect of the cell cycle, the growth of the cell, depends on other
selected modules. Cell growth must be coupled to replication and cell division.
Tuttavia, this coupling of processes differs greatly between organisms and its
mechanisms have not yet been satisfactorily understood. Rather than work with
complicated and opaque mechanisms, “simplified synthetic solutions based on the
accumulation of an initiator protein up to a threshold level could be considered for
implementation in a synthetic cell” (Olivi et al. 2021, P. 8).
Overall, every choice made within any one work package has prerequisites and
consequences attached to it that impact other work packages, sparking strategic
discussions at the end of 2021, when the project reached its midpoint. IL
decision was made to move beyond the explorative phase that characterized the
first five years of BaSyC, and progress towards the engineering phase. One of the
biggest problems that remains is how to achieve cell division (abscission).
Therefore, the current engineering goal is to build a microfluidic lifecycle on a
chip, which not only offers a mechanical way to achieve cell division but also
several additional advantages for the purpose of engineering a synthetic cell
(Deshpande and Dekker 2019). Aside from enabling an efficient division of
liposomes, microfluidics offers additional ways to manipulate synthetic cells and
“achieve a step-by-step bottom-up assembly” (Deshpande and Dekker 2019, P.
564). To list but a few of such advantages, they can be: kept locked in place,
continuously observed, and deformed, and the external environment can be
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controlled. Microfluidics thus enables control over the building, maintenance and
manipulation of synthetic cells. Questo, Tuttavia, does somewhat lessen the
autonomy of the synthetic cell as some of the temporal control will not be internal
to the synthetic cell, but rather externally imposed. Moving forwards, the goal
would be to increase complexity and autonomy and to reduce external aid.
Returning to the topic of virtuality in science, the virtual nature of a synthetic
cell is clear: it is not a cell, but rather cell-like, yet it does have (some of) IL
efficiency of a cell. But what does it mean to have the efficiency of a cell? IL
synthetic cell is expected to be functionally similar to naturally evolved cells. IL
synthetic cell being built within the BaSyC research consortium employs modules
that are functionally similar, though far from identical to their counterparts in
natural cells. The BaSyCcell will not be a recreation of any one cell that is the
product of natural evolution. It has been emphasized that the goal is not to rebuild,
Per esempio, E. coli. Invece, the synthetic cell is inspired by and composed of
natural parts, as well as some non-natural modules. As mentioned, the replication
machinery will for instance be based on a virus, while the PUREsystem is based
on a bacterium.
Finalmente, it is important to draw attention to the reason why scientists choose
one functionally similar module over another. The strategy appears to be to select
those modules that fit best with the others and to prefer simpler systems over
more complex ones. The alternative, to construct it from badly understood parts,
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is unlikely to result in much mechanistic insight into the workings of a cell. As
Deshpande and Dekker (2019, P. 559) write in the introduction of their article on
synthetic life on a microfluidic chip device: “[…] it is very hard to get a hang of
how millions of biomolecules self-organize to form autonomous self-sustaining
systems. Systematically working on simplified minimal systems may help to
disentangle some of the enormous complexity.”
4. Virtuality as a Route to Understanding Reality
The attempt to build a synthetic cell is motivated by the desire to understand a
real, living cell, and how life emerges from lifeless biological parts. Although the
synthetic cell is not explicitly called virtual, it does exhibit virtuality in not aiming
to reproduce any actual cell, but instead possessing some appearances and
effectiveness of naturally evolved cells. The appearances are due to the biological
parts the synthetic cell is built with, but as we have argued earlier, the recreation
of the effectiveness of actual cells is the overriding goal when appearances and
effectiveness clash. In terms of Peirce’s definition of a virtual X, the synthetic cell
is “not an X (living cell), which has the efficiency of an X (living cell)."
If scientists aim to understand real, living cells, why would they prefer to make
a detour via building a synthetic cell? Why would building a synthetic or virtual X
promote understanding of the real X? Such surrogate entities allow scientists to
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gain epistemic access to (aspects of) reality that are otherwise closed off, O
difficult to access directly. Often the real X may be far too complex (as a whole)
to be understood directly, or it may be too far away, or too small in scale. Another
reason may be that a surrogate X allows for types of experimental manipulation
that are – e.g. for practical or ethical reasons – inapplicable to the real X. A closer
look at various scientific disciplines reveals a multitude of entities and
environments with virtual features that are used to achieve epistemic access and
understanding. Below, we discuss some of them and compare them to the
synthetic cell.
The notion of virtuality has had many uses in physics, of which we will discuss
two.6 First, it was employed by Bohr, Kramers, and Slater (1924) in their quantum
theory of radiation, which was a final attempt to rescue a classical space-time
description of atomic structure. This theory featured a so-called virtual radiation
field, represented as a set of virtual oscillators, that transmits probabilities for
transitions in other atoms in a non-causal way. The field was called virtual
because it is not observable and does not carry momentum or energy (see De Regt
2017, pag. 234-235). According to Heilbron (1994), the practice of using virtual
oscillators – albeit not explicitly referred to as such – can be traced back to the
late nineteenth century, in physicists’ attempts to model the luminiferous ether.
6 Cf. Borrelli’s, Blum and Jähnert’s, and Martinez’ discussions in this volume.
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Having abandoned the hope of constructing a mechanical model of the ether, Essi
still needed it as a medium in which electromagnetic waves propagate. Therefore,
they modeled the ether as a collection of harmonic oscillators transmitting these
waves, even though they knew such oscillators could not be real. This started a
practice of using virtual oscillators, of which the most famous example is
Planck’s introduction of quantized oscillators in his 1900 theory of black-body
radiation, which initiated the quantum revolution in physics (Heilbron 1994, P.
181-182). For Planck, the oscillators were only surrogates (Ersatz models) to be
replaced by a better treatment in classical terms. In the ensuing transition from
classical to quantum physics, virtuality played a central role. The virtual entities
employed by physicists in the early days of quantum theory acted as surrogates
for (still) inaccessible real entities. Although different from the synthetic cell in
not being material, they are also artificial constructs designed for understanding
the real by indirectly accessing it. They are virtual because they are functionally
similar to the target system, but only partially so. Their epistemic power is
enhanced by their selectiveness: virtual entities highlight the significant features
of reality.
Secondo, in contemporary physics, virtual entities occur in the form of ‘virtual
particles’ in quantum field theory (QFT). This theory was developed during the
1930s and 1940s to describe the interaction between particles and radiation.
Virtual particles played a role in various stages of this development (see Ehberger
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2020). They became especially prominent in 1948 when Feynman introduced his
diagrammatic method for calculation and problem-solving (see Kaiser 2005).
Feynman’s diagrams include virtual quanta that account for interaction processes
(such as exchange of energy and momentum) between real particles (e.g.
electrons). In contrast to real particles, virtual particles cannot be detected; They
appear only during the very short time of the interaction. A prolonged existence
would violate the principle of conservation of energy. There is an ongoing debate
in the philosophy of physics about their ontological status. Most philosophers
(and physicists) regard virtual particles as ‘fictions’ and accordingly unreal (Fox
2008; Arthur 2012; Passon 2019), but some argue that they are as real as ordinary
particles (Jaeger 2019). We will not enter the debate about the reality of virtual
particles, but instead, accept the majority view that they do not exist in the way
ordinary (real) particles exist. Infatti, this is precisely why they are called virtual
(and why advocates of their reality object to the term ‘virtual’). For us the key
question is: What is their purpose and function? Again, it appears that the
functional similarity of the virtual to the real, i.e. the effectiveness, is essential:
virtual particles provide epistemic access to real interaction processes, E
thereby allow for understanding reality.
Social-psychological research provides an example of making scientific use of
state-of-the-art digitally-created immersive environments, i.e. virtual reality (VR).
In the research of human behavior, it is difficult to collect valid data, a problem
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that can be ameliorated with virtual reality. Blascovich et al. (2002) discuss two
methodological problems that could be reduced by using ‘immersive virtual
environment technology’ (IVET). The first is the trade-off between having
experimental control and facilitating ‘mundane realism’, i.e. how well an
experiment corresponds to real-life situations. In real-life settings, increasing
mundane realism often leads to a loss of experimental control. Increasing
experimental control, on the other hand, will make the results less generalizable.
The second problem that IVET could fix is the lack of replicability, as it is nearly
impossible for another team of researchers to perfectly copy the circumstances of
an original real-world experiment (e.g. clothes, mobilia, décor). Yaremych and
Persky’s 2019 review of the methods used for behavioral tracing in VR vindicates
the earlier predictions by Blascovich et al. (2002). Primo, the trade-off between
experimental control and ecological validity (mundane realism) has indeed been
reduced by VR. Infatti, experimental control is considerably enhanced in VR,
because of the ability to manipulate any variable. Secondo, VR allows for
replicability, as the virtual environment can be easily shared. Finalmente, VR is an
improvement on real-life experiments in that it allows the measurement of the
behavior of the user in great detail as the VR system automatically collects data
on e.g., posture, allowing for continuous tracing of physical behavior.
VR provides, Poi, more reliable epistemic access to the social processes than
normal experiments because of the complexity and variation that the actual social
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world inherently has. Since virtual reality is expected to be ‘functionally similar’
to the reality that social psychologists are interested in, but evades the
methodological problems of real-life experiments, the results derived from VR
experiments are more reliable and better generalizable. In this sense, VRresearch
has improved the scientific understanding of human behavior beyond what a
study of real-life situations can achieve. Synthetic cell construction, In
comparison, also aims for reliability and generalizability. In replacing some
particular natural parts of the cell with artificial parts that can perform the same
function, cioè., biological parts derived from other contexts, or mechanical parts,
the researchers seek to find a reliably performing engineering solution. Also, IL
generic nature of the synthetic cell deserves a mention: it does not aim to replicate
any given cell, but rather is put together from parts and functions that are thought
to be general to all cells.
In the above examples, as well as in the synthetic cell case described in Section
3, scientists seek to understand some phenomena by fashioning (fisicamente,
digitally, or conceptually) synthetic or virtual surrogates, because of the limited or
unreliable access to the phenomenon of interest. Epistemic access is a
precondition for understanding. Therefore, epistemic tools and strategies like
idealization, abstraction, and selection are crucial for achieving understanding,
even though they may seem to warp the phenomenon of interest. Such tools and
strategies can be used to exemplify particular features of the natural and social
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mondo, and they afford, as Elgin has put it, “epistemic access to aspects of their
target[S] that are otherwise overshadowed or underemphasized” (Elgin 2017, P.
2). But what exactly constitutes scientific understanding? For Elgin,
understanding is “having a suitable grasp of or take on a topic” (Elgin 2017, P.
38), involving “an adeptness in using the information one has, not merely an
appreciation that things are so” (Elgin 2017, P. 46). Merely possessing
information does not suffice, it also has to be usable. Così, complexity may
hinder epistemic access and thereby prevent understanding. As observed in
relation to understanding the cell:
“Information is a necessary, but unfortunately by no means sufficient,
requirement for understanding, and the vast amount of data we are now
producing may help understand the details but obscure our vision of the
cell as a whole. Living systems are inherently complex; […]
unfortunately, the tolerable level of complexity in a connection of
thoughts that our brain accepts as an “understanding” is usually rather
low, and the most powerful scientific insights, derived by abstraction,
have been formulated on the basis of only a few parameters” (Schwille
2015, P. 687).
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The idea that understanding involves the ability to use the available
knowledge, and accordingly involves (human) cognitive skills, is a key element of
the contextual theory of scientific understanding developed by De Regt (2017). In
this account, intelligibility (of scientific theories and models) is crucial to
understanding phenomena scientifically. Intelligibility is a pragmatic value that is
associated with scientists’ skills. Whether or not a theory is true or a model is
representationally accurate is less important than whether it is intelligible. The use
of virtuality – be it in social psychology, synthetic biology or quantum physics –
is a perfect example of this: it provides access to complex reality by reducing
complexity and enhancing intelligibility, also offering possibilities for
intervention by representational, experimental and technological means.
Wherever reality cannot be experimentally investigated or controlled to the extent
that scientists would like to, either in terms of variables (social psychology,
synthetic biology) or in terms of scale (quantum theory, synthetic biology),
virtuality may offer insight by moving away from complexity through selective
attention within virtual entities and environments that are tuned towards human
understanding and epistemic goals.
Although similar appearances – or corresponding features to be more
exact – certainly play a role, functional similarities are prioritized, especially in
the case of synthetic cells and VR in social psychology. Then how to address their
representational inaccuracy? In Section 2 we referred to the representational
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inaccuracy of virtual entities and environments as their half-reality or fictionality
that is conspicuous in the cases of VR and synthetic cells precisely because of
their aim of reproducing some features of reality (in contrast to the examples from
physics we discussed). A VR environment is a highly selective and artificial
version of actual social reality, much like the synthetic cell, though in the latter
case, for the cell to approximate life, the scientists are not so free to choose what
to include and how. While from the representational perspective such divergences
from reality certainly seem defective, we wish to underline that they do provide
reliable access in the first place. Per esempio, experiments conducted with the aid
of virtual and synthetic entities allow scientists to extrapolate to the real entities
they are interested in, and also to engage in modal questions concerning how, per esempio.,
life could possibly work. By programming and building novel entities and
environments, new insights can be gained, old beliefs confirmed, E
unactualized, yet actualizable possibilities can be examined. In other words: UN
possibility space can be explored.
To better appreciate how virtual entities and environments give scientific
understanding, a change from a representational to an artifactual perspective is
necessario. The artifactual approach focuses on how the construction of diverse
epistemic objects enables scientists to tackle the questions they are interested in
(Knuuttila 2021). Among such virtual entities are models, which from the
artifactual perspective are, “epistemic tools, concrete artifacts, which are built by
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various representational means, and are constrained by their design in such a way
that they enable the study of certain scientific questions and learning through
constructing and manipulating them” (Knuuttila 2011, P. 267). The understanding
delivered by models is thus largely based on their specific construction and
concrete manipulability, allowed by the representational tools and media with
which they are rendered.
Models seem prime examples of virtual entities attesting both to the
appearances and effectiveness of the virtual. The representational approach to
models has tended to concentrate on the former, while the artifactual approach
underlines the epistemic importance of efficiency. Though being an experimental
system, the synthetic cell can also be considered a model of a cell even though it
does not seek to mimic any of the appearances of some particular cells (Fanalista,
et al. 2019). Invece, as we have claimed, it aims to replicate the effectiveness of
cells, in general. VR exhibits some of the effectiveness and appearances of reality
anche, but it rather functions as an experimental design, i.e. a controlled research
ambiente. In contrast to virtual environments, models typically have a
hypothetical character: they address specific empirical and theoretical problems
and are constructed in light of their anticipated results. Though models are
tailored with particular uses in mind, they also are amenable to improvements and
repurposing, like any other human-made or altered objects.
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In our view, it is illuminating to look at scientific objects and
environments through the lens of virtuality – which is not too burdened by the
epistemological and historical baggage of representationalism – concentrating
instead on the artifactual detours, translations, and replacements immanent in our
scientific practices. Our claim is that virtual entities and environments in science
and elsewhere follow an artifactual logic: they are motivated by scientific and
other human aims to which their design is tailored, thereby affording some uses,
but not others. As such, they can be viewed as entities and environments into
which human purposes are already built in, as being relativized to the human
perspective.
From the artifactual viewpoint, any entities rendered with various
representational and other tools, and involving a variety of material media, are
endowed, in the spirit of Peircean semiosis, with virtuality. Consequently, IL
virtual entities and environments scientists engage with are diverse and numerous,
as are their uses. We have suggested, Tuttavia, that when it comes to scientific
understanding, one predominant reason for constructing various kinds of artifacts
with a virtual dimension is to provide epistemic access to reality. Another
important motivation is reliability: the human-made or altered entities and
environments afford more possibilities for control and systematic experimentation
with and generation of data.
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The focus on representational tools and media reveals what is special about the
synthetic cell vis-à-vis many other entities more readily called virtual: it is mainly
constructed from biological parts. That the synthetic cell largely makes use of the
same media as the naturally evolved cells it has been constructed to study, means
that in contrast to digital entities and environments, the processes it simulates are
not causally detached from their “natural media”. The epistemic functioning of
the synthetic cell is then due to its distinct mixture of sharing the same materiality
with natural cells alongside its artificial features. As such a synthetic cell can then
be characterized as a “concrete fiction” (Knuuttila and Koskinen 2021) that draws
it closer to other “virtual” entities.
5. A Concluding Remark
Virtually no scientific discipline is without artificiality; E, we would like to
add, perhaps there is no virtuality without human artifice. Therefore, it is curious
that artifactuality is rarely mentioned in the discussions of virtuality, although the
notions of fiction, ideal, actual, potential, and possible are frequently referred to.
Consequently, the virtual is often understood as something intangible, to be
contrasted to the material and the real. But emphasizing the unreal or nonmaterial
quality of the virtual is oblivious to how the virtual makes itself felt in the effects
and appearances created by human artifactual practices. We have studied the
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synthetic cell, arguing why it qualifies as a virtual entity and how it compares to
other examples of virtuality in science, despite its patently material nature. Such
considerations enabled us to elucidate how scientific understanding is inextricably
bound to the ever more sophisticated technologies and artifacts developed in
scientific practices.
Ringraziamenti
This work received funding from the Dutch Research Council (NWO/OCW)
via the “BaSyC – Building a Synthetic Cell” Gravitation grant (024.003.019) E
from the European Research Council (ERC) under the European Union’s Horizon
2020 research and innovation programme (grant agreement no. 818772)
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