Rachel Hellgren is a design educator with a

Rachel Hellgren is a design educator with a
background in visual communication and design
management. She composes the Books Received
annotations for Design Issues and provides
pre-production consultation for selected submissions
of the journal’s cover designs. Rachel is a visiting
assistant professor in the Emerging Technology,
Business, and Design department at Miami
University in Oxford, Ohio, where she teaches
courses in visual design principles, design research,
and interaction design.

Rilla Khaled is an associate professor of Design
and Computation Arts at Concordia University in
Montréal. She directs the Technoculture, Art and
Games (TAG) Research Centre. Her work focuses on
how playful media can improve daily life and spans
designing award-winning games, creating speculative
prototypes of near-future technologies, working
with Indigenous communities to materialize
inclusive futures, and establishing foundations
for materials-based game design research.

Elizabeth LaPensée is a co-guest editor for this
special issue, Critical Game Design, and Narrative
Director at Twin Suns. She is an award-winning
designer, writer, artist, and researcher who creates
and studies Indigenous-led media such as games
and comics. LaPensée is Anishinaabe with family
from Bay Mills, Métis, and Irish. Most recently,
she designed When Rivers Were Trails (2019), a 2D
adventure game following a displaced Anishinaabe
during allotment in the 1890’s, which won the
Adaptation Award at IndieCade 2019. She designed
and created art for Thunderbird Strike (2017),
a lightning-searing side-scroller game that won
Best Digital Media at imagineNATIVE Film + Medien
Kunstfestival 2017. She is a 2018 Guggenheim Fellow
and was inducted into the Global Women in Games
Hall of Fame in 2020.

James Malazita is a co-guest editor for this special
issue, Critical Game Design. He is an assistant
professor of Science & Technology Studies and the
associate director of the Games & Simulation Arts &
Sciences Program at Rensselaer Polytechnic Institute
in Troy, New York. His work examines game engines and
design through a feminist technoscience studies lens.

Mitwirkende

Raida Aldosari is the lead artist on the Foldit: Erste
Contact development team. She received her BS in
Nutrition Science from the University of California,
Davis, In 2018. She has experience as a freelance
graphic designer and as a project manager for
nutrition training and courses.

Pippin Barr is an associate professor of Computation
Arts at Concordia University and the associate
director of the Technoculture, Kunst, and Games
(TAG) Research Centre. He has made games such
as The Artist is Present, v r 3, and The Nothings
Suite, and he is working on a book about experimental
game design. Pippin’s website, www.pippinbarr.com,
organizes his diverse activities into a central location.

Katherine Buse is an assistant professor of Media
Studies at the University of Chicago. Her research
focuses on digital media, the environmental
humanities, and the cultures of science and
Technologie. Her current book project, Speculative
Planetology: Wissenschaft, Culture and the Building of Model
Worlds, tells the story of how the sciences and the
arts co-constructed a toolkit for thinking about
planets as whole systems.

Patrick Camarador is a pharmacist and media
creator. He received his PharmD from California
Northstate University College of Pharmacy in 2022.
As a member of the Foldit: First Contact development
team, he cites Foldit as “the game that got [him] into
pharmacy school.” You can find him on Twitter as
“DoctorSockrates,” alongside his drug information
YouTube videos, Foldit guides, and Twitch livestreams.

Michael Anthony DeAnda is a professional lecturer
in Game Design at DePaul University. DeAnda
researches and designs games that explore the
intimacies between LGBTQ and Latine lived
experiences and games. DeAnda has published in
Convergence: The International Journal of Research into
New Media Technologies, Technical Communications
Quarterly, and The Journal of Popular Culture.

Ranjodh Singh Dhaliwal is Ruth and Paul Idzik
College Chair in Digital Scholarship and an assistant
professor of English and Film, Television, and Theatre
at the University of Notre Dame. His work spans
media theory, science and technology studies, Und
literary criticism. His current book project, Rendering:
A Political Diagrammatology of Computation, zeigt an
how our cultural, politico-economic, and epistemic
formulations crystallize into hardware and
software architectures.

106
106

l

D
Ö
w
N
Ö
A
D
e
D

F
R
Ö
M
H

T
T

P

:
/
/

D
ich
R
e
C
T
.

M

ich
T
.

/

e
D
u
D
e
S
ich
/

l

A
R
T
ich
C
e

P
D

F
/

/

/

/

3
9
1
1
0
6
2
0
6
3
1
7
9
D
e
S
_
X
_
0
0
7
1
2
P
D

.

/

ich

F

B
j
G
u
e
S
T

T

Ö
N
0
7
S
e
P
e
M
B
e
R
2
0
2
3

DesignIssues: Volumen 39, Nummer 1 Winter 2023

Colin Milburn is Gary Snyder Chair in Science
and the Humanities and a professor of Science
and Technology Studies, English, and Cinema and
Digital Media at the University of California, Davis.
His research focuses on science, Literatur, Und
media technologies. His books include Nanovision:
Engineering the Future (2008), Mondo Nano: Fun and
Games in the World of Digital Matter (2015), Und
Respawn: Gamers, Hackers, and Technogenic Life (2015).

Josh Aaron Miller is a PhD candidate studying
game-user interaction and transformational games
at Northeastern University, advised by Seth Cooper.
His work synthesizes game design principles with
the psychology of learning and motivation to create
seamless and engaging user experiences in non-game
contexts. He specializes in complex learning games
for higher education.

Casey O’Donnell [he/him] is a co-guest editor
for this special issue, Critical Game Design, Und
an associate professor in the Department of Media
and Information at Michigan State University. His
research examines the creative collaborative work
von (Video)game design and development. Das
research examines the cultural and collaborative
dynamics that occur in both professional
“AAA” organizations and formal and informal
“independent” game development communities.
His book, Developer’s Dilemma was published by
MIT Press (2014).

Rebecca Rouse is an associate professor
(Biträdande Professor) in Media Arts, Aesthetics,
and Narration in the Division of Game Development
at the University of Skövde, Schweden. Rouse’s research
focuses on investigating new forms of storytelling
with new technologies such as immersive and
responsive systems via queer, critical, feminist
perspectives and methods.

Timothy Samara is the cover designer for this
special issue of Design Issues (Bd. 39 NEIN. 1 Winter 2023).
He is a New York-based graphic designer who splits
his time between consulting, writing, and teaching.
He is currently a visiting assistant professor at SUNY
Purchase College and an adjunct at Parsons/The New
School of Design, New York. Samara has authored ten
books, which have been translated into ten languages,
and are used by students and practitioners around
die Welt.

Justin Siegel is an associate professor of Chemistry,
Biochemistry, and Molecular Medicine at the
Universität von Kalifornien, Davis. His scientific focus
is the design and discovery of enzymes that are of
interest to modern society. He is a founding member
of nine companies (Bio Architecture Labs, PvP
Biologics, Digestiva, Peak B, New Syn, Vinzymes,
PrismBio, Barnstorm Ventures, SFS Advisors) Und
five consortiums (Rosetta Commons Board, FoodShot
Global, Innovation Institute for Food and Health, D2D
Cure, AI Institute for Next Generation Food Systems).

Kara Stone is a Canadian artist and scholar creating
work about psychosocial disability, feminism, Und
die Umgebung. She designs videogames, interactive
Kunst, and experimental video. Her work has been
featured in VICE, The Atlantic, Wired, and more.
She is currently an assistant professor at Alberta
University of the Arts.

Gracie Lu Straznickas is a Human-Centered Design
PhD candidate at DePaul University. Straznickas
researches and designs to better understand and
unpack the relationship between the lived experience
of disability and games. Her current research is
focused on chronic pain and video games. Straznickas
published “Not Just a Slice: Animal Crossing and a
Life Ongoing” in Loading Journal—an article about her
experience with disability.

Melissa Wills is a visiting scholar in the Department
of Science and Technology Studies at the University
of California, Davis. She completed her PhD in
English at UC Davis in 2021. Her research addresses
the relationship between the life sciences and science
fiction. Her current book project, Ruptures: Life without
Germs in the Microbiome Era, examines microbiology’s
debt to the imagination of germ-free worlds.

Joshua Wood is an assistant teaching professor in
the Department of Writing Studies, Rhetoric, Und
Composition at Syracuse University. He holds a PhD
in Rhetorics, Communication, and Information Design
from Clemson University. His work explores the role
of race and identity in games and game design.

107107

l

D
Ö
w
N
Ö
A
D
e
D

F
R
Ö
M
H

T
T

P

:
/
/

D
ich
R
e
C
T
.

M

ich
T
.

/

e
D
u
D
e
S
ich
/

l

A
R
T
ich
C
e

P
D

F
/

/

/

/

3
9
1
1
0
6
2
0
6
3
1
7
9
D
e
S
_
X
_
0
0
7
1
2
P
D

.

/

ich

F

B
j
G
u
e
S
T

T

Ö
N
0
7
S
e
P
e
M
B
e
R
2
0
2
3

DesignIssues: Volumen 39, Nummer 1 Winter 2023
PDF Herunterladen