Current Technologies and
Compositional Practices for
Spatialization: A Qualitative
and Quantitative Analysis
Nils Peters,∗ Georgios Marentakis,†
and Stephen McAdams∗
∗CIRMMT—Centre for Interdisciplinary
Research in Music Media and
Technology Schulich School of Music
Department of Music Research
McGill-Universität
555 Sherbrooke Street West
Montreal, Quebec, Canada H3A 1E3
{nils, smc}@music.mcgill.ca
†University for Music and Dramatic Arts
Institute of Electronic Music and Acoustics
Inffeldgasse 10/3
8010 Graz, Österreich
marentakis@iem.at
Spatialization, the synthesis of spaces and spatial
properties of sounds for a listener, is a growing field
of interest for researchers, sound engineers, com-
posers, and audiophiles. Due to broad and diverse
viewpoints and requirements, the understanding
and application of spatial sound is developing in
many ways. To benefit from varying viewpoints,
individuals involved in artistic practice and those
involved in theoretical or applied research need
to engage in regular dialogue. Blesser and Salter
(2006, P. 184) reported on the long-term relationship
between artists and audio researchers regarding
virtual spaces, which is “the story of an evolving
relationship between sophisticated audio engineers,
creating tools, and impatient artists, incorporat-
ing such tools long before they are fully defined.”
Otondo (2008) showed that over the last ten years
the technical equipment of composers has improved
both in quality and quantity, with sound spatial-
ization based on five or more loudspeaker channels
being increasingly preferred over traditional two-
channel stereo systems. Novel spatialization tools,
Jedoch, have hardly found their way out of the
research lab: Artists continue to use conventional
and familiar spatialization techniques. As composer
Natasha Barrett said, “the spatialization equipment
and technology have become readily available, Aber
the users haven’t caught up” (Otondo 2007, P. 17).
To effectively guide future research efforts, Wir
need to understand this lack of coherence between
development and creative musical application.
Computermusikjournal, 35:1, S. 10–27, Frühling 2011
C(cid:2) 2011 Massachusetts Institute of Technology.
Methodik
In our study, a Web-based questionnaire was de-
signed and presented to composers and sonic artists
to help understand how they use spatialization, what
spatial aspects are essential, and what functionali-
ties spatial audio systems should strive to include
or improve. Zusätzlich, we surveyed the degree to
which artists know, and have already applied, recent
developments in spatial audio technologies.
The survey, consisting of multiple-choice and
comment-form (open-ended) questions in English,
was divided into two parts: 13 compositional and
11 technical questions. Unlike the multiple-choice
Fragen, answering the open-ended questions
was not obligatory. Each multiple-choice ques-
tion included a comment text field to account
for individual responses, and the arrangement of
multiple-choice responses was randomized across
respondents to reduce order effects. To ease the
response-entry process for the respondents, Das
survey was deployed over the Internet and could
be stopped and continued at any time. Open-ended
questions were independently analyzed by two
researchers to control for biases in interpretation.
Respondents
The survey was announced in March 2008 on sev-
eral appropriate Web domains, such as SpACE-Net,
and mailing lists by the Canadian Electroacoustic
Community (CEC), the British Sonic Arts Net-
arbeiten (SAN), the Australasian Computer Music
10
Computermusikjournal
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Figur 1. Geographic
distribution of the 52
respondents.
Association (ACMA), and Norwegian young com-
posers. Weiter, several invitations were directed
to specific contemporary composers, einschließlich der
panelists of the 2008 CIRMMT/UCSD Music +
Technology Incubator III workshop. Responses were
collected for 14 days and 52 surveys were completed
(etwa 55 percent of all the surveys that
were started). This response rate can be considered
as very high for a non-reward, Web-based survey,
and suggests demand and interest.
Respondents were primarily male (85 Prozent)
and predominantly from Europe and North America
(siehe Abbildung 1). For musical education, mehr als 80
different universities/conservatories were named,
of which the most frequent were Universit ´e de
Montr ´eal (17 Prozent), University of Birmingham
(10 Prozent), and Stanford University (8 Prozent);
several respondents were self-taught (11 Prozent).
Respondents reported an overall composition ex-
perience of 20 years on average, 14 years of which
was computer-aided, Und 10 years of which involved
spatialization. Remarkably, several experienced
composers reported a longer history of using spa-
tialization than applying computer techniques to
their work. Because we expected that work ex-
perience might affect responses, composers were
separated into analytic groups according to their
reported experience in using spatialization tech-
niques: “beginners” (unter 5 Jahre), “intermediate”
(5–10 years), and “advanced” (mehr als 10 Jahre),
resulting in equal-sized groups.
Responses
This section presents and interprets the participants’
responses to questions regarding compositional
Aspekte, the working environment, and the usage of
spatialization tools.
Fields and Forms of Application
To create valid use cases in research and develop-
ment, we asked respondents to specify the artistic
fields and presentation forms in which they apply
spatialization. The upper part of Figure 2 zeigt, dass
more than half of the respondents use spatialization
for live electronics and/or for prepared electronics
(fixed media). The “Acousmatique” classification
was added here because several composers explicitly
indicated this category in the comment text field.
Although prepared electronics seem to be equally
distributed among experience groups, one can see
Peters, Marentakis, McAdams
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Figur 2. Distribution of
“orchestration” and
contexts in which
spatialization is used as a
function of compositional
Erfahrung. Multiple
categories could be
selected. (In this and
similar figures, Die
rightmost edge of an entire
bar measures the total
response percentage across
all three experience
groups. Within a bar, Die
response percentage for a
given experience group is
given by the width of the
corresponding colored
section of the bar, not by
the absolute position of
that section’s rightmost
edge.)
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that in live electronics, spatialization is used less by
“beginners.” One could speculate that a live elec-
tronics project might generally be a bigger challenge
for an artist than a fixed-media production, such that
“beginners” are likely to reduce a project’s complex-
ity by avoiding spatialization. Ähnlich, on average
we find fewer “beginners” in the mixed-music cat-
egory (electronics combined with instrumentalists).
An Analysis of Variance (ANOVA) revealed that the
number of orchestrations per respondent increases
significantly across experience groups (F(2, 46) = 5.6,
P < 0.007).
More than 90 percent of the respondents present
spatial music in a concert situation (see lower
section of Figure 2). The second most frequent
presentation form is sound installations (more than
60 percent). New media forms, represented through
the categories “Web application” and “Film, video”
are the least common forms for respondents with
more than 10 years of experience.
Compositional Motivation and Realization
In an open-comment form, we asked composers why
they use spatial aspects in music. The comments
Table 1. Why Composers Use Spatial Aspects in
Their Music
Category
Total
Responses %
To enhance the listening experience
As a paradigm for artistic expression
To organize and structure sounds
To experiment with technology
and spatial effects
Perceptual motivation
Segregation and blending of sounds
To add motion and dynamism
To make sounds more natural and vivid
29
22
20
12
12
11
9
7
58
44
40
24
24
22
18
14
Fifty responses in open-comment form. Respondents chose
multiple categories.
were sorted and clustered into response categories
(see Table 1).
Most frequently (58 percent), composers inten-
tionally use spatialization to enhance the listening
experience. Multiple responses suggest that such
an augmented experience is often achieved through
immersing the listener in sound. Spatial aspects
heighten the experience of space and time and
12
Computer Music Journal
therefore “intensify the sensory experience for the
listener” per a British composition student. Several
artists believe that listeners find it more interesting
to hear sounds coming from a variety of directions
than from only the traditional frontal stage direc-
tion. For almost half (44 percent) of the respondents,
spatialization is a compositional paradigm. “There
is no other way to express the ideas I am working
with,” said a 39-year-old artist who works on spatial
sound installations, Internet applications, and con-
cert music. Another composer working on prepared
electronics for sound installations and film/video
said that spatialization is “a subtle but important
part of the whole in [his] compositions.” More
precisely, a composer who works with Wave Field
Synthesis (WFS) said that he is not interested in the
accuracy of movement and localization of WFS, but
in the way an individual sound can create a space
itself without changing acoustical properties of the
room, e.g., by using additional reverb. Forty percent
mentioned that spatial aspects help to organize and
structure music. “The spatial structure of a work
may be of equal importance as its organization
in terms of pitch, timbre or rhythm,” stated a
composer who primarily presents fixed-media pieces
within a concert situation. Another mentioned that
spatialization “adds one or more artistic layers to a
piece.”
A quarter of the responses (24 percent) indicate
that many composers are attracted to the experi-
mental and exploratory side of spatial effects and
spatial sound technology. One composer reported
that in spatialization “there is still lots of room
for innovation, which I like.” Another composer
working in the field of live electronics said that
spatial parameters are available a priori in the world
of computer music and therefore have to be at
least considered. Experienced composers are also
attracted by the novel possibilities spatialization
offers. “Spatialization gives the composer the means
to expand their gestural palette into the spatial
domain in a dynamic way not previously possible.”
Nearly a quarter (24 percent) of the respondents
replied that spatial aspects are perceptual attributes
of hearing sounds and music. “Life is spatial, mu-
sic is spatial”—therefore those attributes should
be addressed in music. Composers also explicitly
identified the use of sound segregation and sound
blending, key concepts of auditory scene analysis re-
search (Bregman 1990; Harley 1998), as a motivation
for spatialization (22 percent). A composer working
for more than 5 years with spatialization said he
can “present more sound material at the same time
without losing . . . clarity,” while others feel that
“complex music becomes more comprehensible.”
Respondents also mentioned that spatialization
is applied to add motion and dynamism (18 per-
cent) or to make electroacoustic sounds more
real and vivid (14 percent), “to give sounds an
identity.”
Very often, composers simultaneously addressed
several of these response categories. For a more
comprehensive understanding, we studied these
intercategorical relations and found a strong connec-
tion between the three categories “To enhance the
listening experience,” “As a paradigm for artistic ex-
pression,” and “To organize and structure sounds.”
Many responses that addressed “To experiment
with technology and spatial effects” also relate to
these three response categories and indicate how
strongly experimentation permeates current spatial
music. Furthermore, “Segregation and blending of
sounds” is strongly connected with “To organize
and structure sounds” and “To enhance the lis-
tening experience.” Sound segregation is known to
facilitate a listener’s processing of compositional
structure.
Continuing the previous question, we asked how
composers configure sound elements to realize
spatialized sound experience. If developers knew
more about such methods, development could be
better applied and could, for instance, increase the
usability of spatialization tools. This question trig-
gered a variety of unique responses that are related
to musical context and site-specific aspects, and
are therefore hardly generalizable. The responses
(see Table 2) mainly addressed methods for moving
sound sources and their distribution in space, and
could involve experimentation with the sound ma-
terial and the acoustics of the listening room. Often
these methods are used to achieve a contrasting
perception of sounds (i.e., clarity vs. blurriness,
close vs. far, reality vs. surreality, thick sounds vs.
thin sounds, dense vs. open).
Peters, Marentakis, McAdams
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Table 2. How Do You Configure Sound Elements to
Achieve Spatialized Sound Experience?
Category
Example
Distribution
Distance and depth
and position Algorithmically generated distributions
Spatial organization according to
timbre, texture, and musical function
Spatial granularization
Stereo tracks as source material
Diffuse sounds (multi-speaker
distribution)
Mono sound reproduced from one or
two adjacent loudspeakers
Size of the spatial image
Planes, subspaces and hierarchical
sound layers
Front (stage) is the focal point
Slight movements
Contrast static vs. dynamic
Many movements with a small number
of sounds
Strength of movements according to
musical function: melody moves more
than other sounds
Prepared trajectories
Instrumentalists move during
composition
Live performers moving loudspeakers
Changing loudness and dynamics
Spectral filtering
Reverberation
Simulating room acoustics
Surreal spatial impressions
Movements
Others
Forty-seven responses in open-comment form.
Working Environments
In the Composition Studio
Figure 3 shows how often various reproduction
systems are used in a composition studio. Possible
responses were limited to a list of reproduction se-
tups according to the frequency categories: “never,”
“seldom/sometimes,” “usually,” and “always.” As
the main reproduction system in a composition
studio, 35 percent of the composers “always” use a
two-channel stereo loudspeaker setup and 20 percent
“always” use headphones. Multi-loudspeaker ar-
rangements, such as quadraphonic or 5.1, are gener-
ally used only “sometimes” or “seldom.” More than
50 percent of the composers “never” use, or do not
have access to, seven- or eight-loudspeaker configu-
rations. Because stereo and headphone reproduction
is so common in the compositional phase, one
might speculate whether, instead of using expensive
multi-loudspeaker setups, composers use binaural
or transaural processes to spatialize audio around
their head with only two audio channels while
composing. Composers’ responses to a question
concerning whether binaural or transaural versions
of their spatial music have been released suggest
that these techniques are rarely used.
At the Venue
Most composers (76 percent) consider the loud-
speaker arrangement in the performance situation as
different from their studio environment. Very often,
a venue is equipped with more loudspeakers than
the composer’s studio. An acousmatique composer
said “I have eight loudspeakers in my studio, but
most of my work is intended for sixteen loudspeak-
ers, and more recently, for twenty-four speakers.
The eight loudspeakers in my studio give me an
idea.” Another said that he works in a variety of
composition studios with two to five loudspeakers,
whereas he performs in venues with more than 50
loudspeakers. In contrast to reproduction systems
found in composition studios, an eight-loudspeaker
array is presently the most common loudspeaker
configuration in venues and electroacoustic music
festivals (Lyon 2008). However, loudspeaker setups
also differ in terms of sound quality and in the hor-
izontal and vertical distance between a listener and
the loudspeakers. Several composers mentioned that
their studio is acoustically treated to minimize the
effect of room reflections, in contrast to the perfor-
mance venue, where reverberation can be expected.
The most common venues are traditional concert
halls, specialized venues for electroacoustic music,
and gallery spaces (see Figure 4). It is surprising
that cinemas are not generally used, as they provide
standardized (e.g., the THX standard) acoustic
treatment and multichannel loudspeaker systems.
On average, composers work in approximately four
14
Computer Music Journal
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Figure 3. For composing
spatialized music in your
studio, how often do you
use the listed reproduction
systems?
Figure 4. In what kind of
venues are your spatial
compositions performed?
Others = bars and clubs,
classrooms, spatial audio
labs, virtual reality caves,
spaces with remarkable
acoustics.
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<5 years
5 to 10>10 Jahre
5
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Overall average
Mean response
Most frequent response
0
10
20
30
40
60
50
Response percentage
70
80
90
100
< 5 5 − 10 Experience in years > 10
Figur 3.
Cinemas
Others
Churches
Outdoors
Domestic rooms
Theaters
Art Galleries
Specialized venues for EA
Traditional concert halls
Figur 4.
different kinds of venues; this number increases
with more experience (siehe Abbildung 4, Rechts).
Artists were also asked about the main challenges
venues posed to their compositional aspirations
(siehe Tabelle 3). The main challenges are related to the
acoustic conditions, to technical limitations of the
venue, and to time constraints within the venue.
For the acoustical conditions, challenging attributes
of venues are room dimensions, raked seats (d.h., ein
inclined floor), modes and resonances, and too much
reverberation, which dominates the perception
of spatial elements in a composition and causes
microphone feedback for live electronics. Der
“sonic leakage” from one exhibition to another is an
additional problem for sound installations. Regard-
ing the technical limitations, the main complaint
Peters, Marentakis, McAdams
15
Tisch 3. What Are the Main Challenges of Venues
You Have Faced so Far with Respect to Your
Compositional Aspirations?
Category
Acoustical conditions
Technical limitations of the venue
Time constraints
Non-ideal loudspeaker
and audience location
Staff and audience
Sweet spot
Cost of production
No problems
Total
Responses
20
16
13
13
8
7
2
3
%
48
38
31
31
19
17
5
7
Forty-two responses in open-comment form.
was the limited number and quality of loudspeakers.
Nearly one response out of three reported that the
time allocated for arranging and optimizing the
loudspeaker configuration at the venue is too short.
Weiter, non-ideal locations of loudspeakers with
respect to the audience and a small listening area
(sweet spot) were reported. Many venues have room
dimensions that complicate the setup of equidistant
loudspeakers, as required by most spatial rendering
Algorithmen. Composers who work with elevation
and height face the difficulty that loudspeakers are
often configured in a horizontal-only arrangement;
hanging loudspeakers is almost always impossible
in traditional concert spaces and opera theaters.
It was reported that venue managers, without the
agreement of the composer, repositioned the seats
of the audience or placed extra furniture in the
venue. This resulted in seats being too close to
loudspeakers and walls, degrading the sound quality
for listeners. Sometimes an ideal placement of
loudspeakers may not be possible due to aesthetic
constraints of the stage or lighting designer.
Because of the diverse reproduction conditions
across venues, artists have developed (composi-
tional) strategies to adapt their work. “I tend to
accept the effect of venue as part of the concretiza-
tion of my ideas,” said an artist who performs in
traditional concert halls, specialized venues for
electroacoustic music, and art galleries. Other com-
posers reduce their technical requirements from the
beginning, thereby limiting the spatial possibilities.
“As I have moved more towards visual arts, I have
discovered that even getting adequate stereo play-
back in a venue is problematic. I certainly don’t try
for anything beyond 5.1,” explains an Australian
artist. Some responses suggest that composers tend
to work with more extreme and obvious spatial
properties, such as heavy panning rather than using
more subtle spatialization techniques, to ensure that
at least these gestures will be perceived. Composers
of fixed-media pieces create different versions to
account for different loudspeaker arrangements.
If there are more loudspeakers than tracks, manche
tracks may be assigned to more than one loud-
speaker. daher, “the more the number of tracks,
the less the adaptability” according to one artist.
“In the studio, I usually use a stereo system. Bei
the performance place, I then adapt my work to
the diffusion system,” added a Canadian composer.
An Austrian composer simulates “real-world condi-
tion[S]” by using outdoor loudspeakers in his studio
when he works on outdoor installations.
Preservation of Spatial Music
The preservation of electroacoustic music is an
increasingly important topic and is especially
challenging when spatialization is involved. Daher,
this questionnaire addressed media formats and
notation practices.
Media Formats
One multiple-choice question asked what media
formats are used for publishing spatial music. Der
two-channel audio CD is the most common medium
(80 Prozent), and all other formats are used by less
als 40 percent of the respondents. Interessant, Die
average respondent uses DVD, currently the most
common medium for multichannel audio work, als
often as conventional two-channel MP3. It should
be mentioned that in a sound installation project,
zum Beispiel, a two-channel recording is often made
mainly to serve as documentation. One composer
mentioned that he will use the “good old audio CD”
until there is a proper storage standard for multi-
channel files. Spatial music is also often stored on
16
Computermusikjournal
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data DVDs that contain either (1) PCM audio files for
each individual loudspeaker feed (fixed media) oder (2)
the composition within the audio software project
Dateien. An acousmatique composer, one of the 10 pro-
cent who do not use any media, stated, “Publication
is not important for me, I mostly work for live per-
formance.” The level of experience does play a role
in choice. Only those in the “beginners” group were
found to use MP3-surround, a technology to encode
spatial audio in a conventional MP3 file. Ein anderer
respondent anticipates that fixed media will fade
away in a few years in favor of sound files on generic
media that can be adapted for different listening
scenarios.
Notation
Through scores, compositions can be stored, ex-
changed, studied, and performed, but also revised
and adapted after their initial creation. To the
authors’ knowledge, there is no common notation
format or standardized vocabulary to describe spatial
Parameter (see Kendall and Ardila 2008; Kendall,
Peters, and Geier 2008). daher, it seems rea-
sonable that 62 percent of the respondents do not
use notation for spatial aspects. Most composers
argued that for (fixed) tape music, there is no need
for a score, or they haven’t found a satisfying way
to notate spatialization. Others said that there is
no score because spatialization is created through
improvisation and experimentation or generated
by real-time algorithms. Composers seem to have
developed individual spatial notations, ranging from
photos and drawings over diffusion guides, to poems
and descriptive text, to sonograms of the music with
annotations. Notation forms also depend on the
production environment. When working in media
programming environments such as Max/MSP or
SuperCollider, spatial parameters are stored in data
arrays within the composition patch, in contrast to
digital audio workstations (DAWs), where built-in
track automation is used to store and recall parame-
ter changes. “When working with the WFS system,
the drawings become one of the main parts” was
a response that suggests that the notation scheme
and the technical environment, including rendering
concept, can influence each other.
Artists and Their Spatialization Tools
We are interested in what composers think about
the software and hardware tools they use for
spatialization, and how their feedback can affect
future development. We are also interested in the
degree to which composers are aware of recent
developments in spatial audio technologies. Figur 5
shows the responses to the question “What software
and hardware tools have you used for spatial
compositions?” according to the categories: Never
heard, Heard about but never used, No longer in use,
Currently in use, and Planning to try it. The list of
spatialization tools, which the authors assembled
by reviewing spatialization applications, is a mix of
concepts and products. The experimental approach
to spatialization (Tisch 1) is supported in the choice
of tools: 20 percent of all respondents use self-made
or custom-made tools and 31 percent use a media
programming environment such as Max/MSP or
SuperCollider. The primary spatialization tools are
the built-in panning devices of DAWs and audio
sequencers (75 Prozent) and panning performed
with a hardware mixing console (58 Prozent). Es
seems that older technologies, such as the panning
potentiometers (pan-pots) in mixing consoles, Sind
well known, but many are no longer used (In
case of pan-pots, 37 percent of the respondents no
longer use hardware mixers). Ähnlich, IRCAM’s
Spatialisateur, under development since 1991 (Jot
1999), and VBAP (Pulkki 2001) aus 1998 are widely
known, but are also often replaced by other tools.
The categories “No hardware” (41 Prozent)
and “No software” (33 Prozent) also account for
composers who work with instrumentalists and
without any electronics. It is surprising to see that
several respondents are planning to work without
Software. Does that mean that they are frustrated
with current spatialization tools? The categories
“Panning with mixing console” (58 Prozent) Und
“No hardware used” (41 Prozent) bilden 99 percent of
the responses, and artists show little awareness of
other hardware-based spatialization tools.
According to Figure 5, the rendering concepts of
first-order and higher-order Ambisonics (HOA) seem
to be the most interesting techniques for future com-
Positionen. Jedoch, people currently seem slightly
Peters, Marentakis, McAdams
17
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Figur 5. What software
and hardware tools have
you used for spatial
compositions? The longer
the vertical line under the
Blase, the less the
composer continues to use
this tool. The bigger the
Blase, the more the
composer plans to try it.
M3S = Sonic Emotion M3S
WFS system; TiMax =
TiMax Audio Imagine
System; IOSONO =
IOSONO WFS system;
Vortex = Vortex Surround
Werkzeuge; ViMiC = Virtual
Microphone Control;
SUG = Space Unit
Generator; VSP = Virtual
Surround Panning in
Studer-digital mixer;
S6000 = TC-Electronics
S6000; Zirkonium = ZKM
Zirkonium; Holophon =
GMEM Holophon tools;
DBAP = Distance Based
Amplitude Panning;
Waves 360o = Waves 360o
Surround tools; VBAP =
Vector Base Amplitude
Panning; HOA = Higher
Order Ambisonics; WFS =
Wave Field Synthesis;
Spat<= IRCAM
Spatialisateur.
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more aware of Wave Field Synthesis (Rabenstein,
Spors, and Steffen 2004) than Ambisonics. Although
HOA and WFS are both high-resolution spatial sound
reproduction techniques that are conceptually based
on the physical reconstitution of a wave field (Spors
and Ahrens 2008), one wonders what makes HOA
more attractive. Might it be Ambisonics’ ability to
store spatial audio material independently of the
reproduction setup? Or, is it that by defining the
“Ambisonics order” and choosing the number of
loudspeakers, the size of the listening area can be
scaled to different listening scenarios? WFS requires
a large number of loudspeakers and their spacing
creates perceivable artifacts throughout the listen-
ing area. By using a periphonic loudspeaker dome,
Ambisonics can reproduce elevated sounds, which
is an important feature for many composers (as
will be seen later in Figure 7). To our knowledge
this feature is not currently supported by available
WFS systems. Moreover, WFS systems are still
rare. Approximately 20 research labs and about 20
auditoriums are equipped with a permanent WFS
system (De Vries 2009). Ambisonics systems may
simply be more easily accessible to artists. There are
several Ambisonics tools up to eleventh order that
are freely available (e.g., Schacher 2010). Although
these Ambisonics tools do not work in high enough
Ambisonics orders as to compete with WFS’s sound
reproduction abilities, composers can adapt to the
Ambisonics concept by using lower-order forms in
production studios and for concert performances
(F ¨arber and Kocher 2010) and can more easily switch
to higher-order systems in the future. However, the
small number of loudspeakers that are currently
used in composers’ studios (Figure 3) suggests that
more loudspeakers are required for these new spa-
tial rendering concepts (e.g., WFS and HOA) to
be applied. Despite the greater interest in HOA,
WFS offers many compositional possibilities (see
Baalman 2007). In contrast to HOA, if an artist only
wants to present sounds from one side (e.g., from
the front), loudspeakers do not have to surround the
audience—an economic, aesthetic, and pragmatic
argument. A composer working mainly with WFS
systems reported that “the most interesting aspect
is not the accurate movement of sounds nor their
localization, but the way that an individual sound
can create a space itself.”
Besides these concepts and products, the survey
revealed that many tools are unknown to the
majority of artists. Are most users satisfied enough
with their current choice of tools and not looking for
18
Computer Music Journal
Table 4. What Is Your Motivation for Working with
Your Current Spatialization Equipment (versus
Using Other Tools)?
Motivation
Total
Responses
Usability, learning curve
Quality of spatialization, fit
to aesthetic goals
Availability, accessibility, and cost
Flexibility, versatility
Integration into existing
technical framework
Reliability
Other
20
15
15
12
7
6
2
Forty-two responses in open-comment form.
%
48
36
36
29
17
12
5
other (perhaps more suitable) tools? Do composers
rely mainly on audio sequencer software with
integrated common spatialization features?
Choice of Tools
A composer’s rationale for choosing his or her
current spatialization tools provides insight into
those choices. The responses, in comment form,
are analyzed and grouped together in Table 4.
Almost half of the responses are related to the
usability of tools. Common replies include “simple,”
“intuitive,” and “easy to use.” Also, the challenge
of learning how to use a tool is included in this
category. Sixty-one percent of respondents think
the time spent with spatialization tools could be
reduced with optimization. The importance of time
and usability are likely connected to the pressure
composers feel to meet commission deadlines and
to maximize work and creative outcomes within
limited studio time and resources. People who
invest time in creating their own spatialization
tools reported that self-written software enables
a personal approach to spatialization. Further, the
user has control over all the essential parameters,
suggesting that ready-made tools might be lacking
in this respect. Half of the respondents use fewer
features than their spatialization tools offer. Thirty-
six percent of respondents base their choice of tools
on the degree to which a specific tool can be applied
in achieving compositional and aesthetic goals.
Responses to another question revealed that 30
percent of the artists are constrained by the number
of sound sources that can be spatialized using their
current palette of tools. Besides trying less limiting
and more appropriate tools, faster and multiple
CPUs will also help these composers. Flexibility
and versatility were mentioned in 29 percent of the
responses, whereas only 12 percent addressed the
reliability of their tools. As reliability seems funda-
mental, we expected more responses for this aspect.
Importance of Technical Features
We asked respondents to rate the relative importance
of ten technical features for their work using five
categories: “Not” important, “Slightly,” “Fairly,”
“Very,” and “Extremely” important. The ratings
result in relatively little variance; all technical
features having an average around “fairly” important
(see Figure 6, left). The feature “Spatial rendering
in real-time” received the highest ratings (“very”
important), whereas “Visual 3D representation
of a sound scene” was rated lowest (less than
“fairly” important). The most frequent responses
demonstrate that there are three features rated
as “extremely” important: “Integration into digital
audio workstations as plug-ins,” “Controllability via
external controller,” and “Spatial rendering in real-
time.” To the provided feature list, respondents
added properties such as “Level visualization
of each speaker feed,” “Up- or down-mixing to
eight output channels,” “Managing trajectories,
patterns, and direct control protocols within a
database,” and “Adaptation to different loudspeaker
configurations.”
Some of the technical features correlate moder-
ately with each other (Spearman correlation ρ(52) ≈
0.5). A cluster analysis was performed on the indi-
vidual responses in order to group technical features
together that were similarly rated (see Figure 6,
right). This cluster analysis suggests technical
features that developers might want to conjointly
address for different use cases (indicated with dashed
lines in the figure). For instance, a spatialization tool
that can be integrated as a plug-in into DAWs should
Peters, Marentakis, McAdams
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Figure 6. Rate the
importance you attach to
the listed technical
features.
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be equipped with a graphical user interface, whereas
an application that renders a spatial scene in an
audio-file in non-realtime should be equipped with
a visual representation of the sound scene. Another
grouping of features addresses real-time rendering in
combination with external controllers and the ren-
dering of non-standardized speaker configurations.
The advantage of real-time rendering is that spatial
parameters can be manipulated, e.g., via a gestural
controller in real-time (Marshall et al. 2006). Fur-
thermore, the rendering process can be adapted to
accommodate a given loudspeaker arrangement and
certain acoustic conditions.
Desired Features
When asked if features were missing, 41 percent
responded “Yes” and 20 percent said “No.” Often an
improvement in the usability of the spatialization
tools was requested, such as “intuitive interfaces
. . . to control spatialization processes from a high
level” or “scalable interfaces that can go from 2 to
500 channels.” Another respondent wished to draw
trajectories for multiple sound sources in one scene
editor, rather than having multiple trajectory editors,
one for each audio track, in a DAW. Others addressed
the bus architecture in the DAW application, which
often limits the number of loudspeaker feeds: “I
prefer to use commercial DAW software, . . . but find
most of the available multi-speaker tools inflexible
and too cinematic.” Another composer said that
DAWs are too inflexible for live work and non-
standardized playback scenarios. He misses features
that facilitate flexible routing and control of stereo
planes to various speaker sets. Generally, a higher
degree of flexibility was requested. One respondent
said that each tool has strengths and weaknesses,
and it is very difficult for him to imagine a tool that
does everything perfectly. To benefit from the power
of individual tools, he proposed a framework that
interconnects them. This might appeal to another
survey respondent who wants to map parameters
of time, pitch, timbre, and space in his music
“through expressive software tools.” Others would
like to have tools that help to adapt music to the
varying acoustical and technical situations of the
performance venues. Lastly, respondents expressed
the desire to easily apply different interface devices
for controlling spatialization, e.g., for drawing
trajectories of sound sources. Besides using common
20
Computer Music Journal
Figure 7. Rate the
importance you attach to
the listed spatial feature.
(Features are listed in an
order determined by the
cluster analysis on the
right side.)
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human–computer interfaces, such as a joystick or
keyboard, it was suggested to develop input devices
that are tailored to the specific needs of controlling
spatialization, for example, multi-touch interfaces
to visualize and control multiple spatialization
parameters simultaneously.
Analysis
In this section, we statistically analyze a subset of
the responses to relate technical and compositional
aspects to each other and to identify potential areas
for further research and development.
Spatial Aspects: Compositional Importance
and Their Fulfillment
We provided a list of 15 spatial aspects to discover
which ones artists consider to be important, and to
what degree they can be effectively created through
their tools. First, the importance of spatial aspects
was addressed and the responses were categorized
as: “N/A,” “Not,” “Slightly,” “Fairly,” “Very,”
and “Extremely” important. The distribution of
responses was: “N/A” 6 percent, “Not” 10 percent,
“Slightly” 17 percent, “Fairly” 20 percent, “Very” 24
percent and “Extremely” 23 percent. Hence, almost
half the ratings were extremely or very important
(see Figure 7, left). Some composers mentioned that
the degree of importance can change according to the
compositional situation and the musical material.
Other comments provided additional aspects not
included in this question, such as “Spatial clarity and
density,” “Spatial perspective,” and “Spatialization
of timbre.” The highest rated spatial aspects are
“Immersiveness,” “Distance perception of sound
sources,” and “Localization accuracy of sound
sources.” The aspect “Large listening area,” a feature
of the high-resolution reproduction techniques WFS
and HOA, was rated as “very” to “fairly” important.
The aspects of “Avoiding” or “Simulating a Doppler
effect,” a natural pitch change of fast-moving
sounds, were surprisingly rated as least important.
Considering that artists who were new to WFS
reported disturbing sound coloration when moving
sounds, one would have expected this feature to be
rated with a higher importance. The higher ratings of
Peters, Marentakis, McAdams
21
Figure 8. How satisfied are
you with the ability of
your preferred
spatialization tools to
produce the listed spatial
aspects? (Features are
listed in an order
determined by the cluster
analysis on the right side.)
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“Creating slow, subtle movements of sound sources”
compared to “Creating fast movements” suggest
that the unwanted Doppler effect might occur less
due to the preference for slow movements, which
minimize this percept. The aspect “Virtual sources
within the audience” (also associated with WFS
and HOA) was rated similarly to “Elevated sound
sources” as “fairly” important.
The right panel of Figure 7 visualizes the cluster
analysis according to a Spearman correlation be-
tween the features, computed from all individual
responses. “Distance perception” of sound sources
was very similarly rated to “Adaptable apparent
source width” and also to the aspects concerning
the creation of room impressions, e.g., through syn-
thetic reflection patterns. Another interesting clus-
ter was created from “Elevated sound sources” and
“Localization accuracy,” suggesting that composers
favoring accurate localization are also interested in
perceiving elevated sounds. Remarkably, “Immer-
siveness,” the highest rated aspect, is unrelated in
this analysis to any other presented aspect.
After rating the importance of spatial aspects,
respondents were asked to rate in a similar way their
satisfaction with the ability of their spatialization
tools to (re)create those spatial aspects. The inten-
tion behind this question was to determine whether
there is a gap between the creative desire and the
ability to achieve compositional aims with available
tools. The distribution of the responses among the
satisfaction categories was “N/A” 18 percent, “Not”
8 percent, “Slightly” 14 percent, “Fairly” 23 percent,
“Very” 27 percent, and “Extremely” satisfied 9 per-
cent (see Figure 8, left). On average, 6 of the 15 listed
spatial aspects that can be produced by the currently
used tools were rated “very” satisfactory. Five as-
pects have mean ratings below “fairly” satisfactory:
“Elevated sound sources,” “Virtual sound sources
within the audience,” “Simulation of a specific
room acoustic,” “Simulation of an instrument’s di-
rectivity,” and “Adaptable apparent source width.”
As previously described, a cluster analysis was
performed on the ratings. The resulting dendrogram
(see Figure 8, right) shows similarities to the cluster
22
Computer Music Journal
Figure 9. Spatial aspects,
comparison of Importance
and Satisfaction ratings
from three different
composers. Composer A: 1
year of experience;
Composer B: 8 years of
experience; Composer C:
30 years of experience.
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analysis of the importance ratings (see Figure 7), that
is, aspects regarding the Doppler effect and source
movements were also found to be correlated.
Comparison
In comparing the average responses in Figure 7
with those in Figure 8, one sees that generally the
satisfaction ratings are lower than the associated
importance ratings. Figure 9 yields insight into
the inter-individual differences by showing the
ratings of three composers with different levels of
spatialization experience. The slight tendency is
that with more experience, the differences between
importance and satisfaction ratings increase. “Noth-
ing is perfect—dissatisfaction is a state of mind”
commented composer C from Figure 9. In contrast,
a generally satisfied artist with fewer years of expe-
rience than composer C said that he can usually get
adequate results. His two most important spatial
aspects are “Immersiveness” and “Creating slow
subtle movements of sound sources.”
Spatial aspects rated with the highest “Impor-
tance” but with low “Satisfaction” indicate a
Table 5. Confusion Matrix Showing the Regions of
Interest
Satisfaction
Not Slightly Fairly Very Extremely
e
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m
I
Not
Slightly
Fairly
Very
Extremely
+
+
+
+
+
“+” symbolizes cells with the best values in Importance and
Satisfaction; “ ” symbolizes cells related to a low Satisfaction
but high Importance.
demand for better tools and, therefore, more re-
search, innovation, and development. Table 5 shows
the region of potential research and development
interest (marked with “ ”). The responses are sorted
according to this confusion matrix. For instance,
composer A’s rating of the “Large listening area”
shown in Figure 9 fits into a +-region (“very” im-
portant and “very” satisfied), whereas composer
C’s rating would be sorted into a -region (“very”
important and “slightly” satisfied).
Peters, Marentakis, McAdams
23
Figure 10. Spatial aspects:
All responses are sorted
according to importance
and satisfaction ratings.
The bar height indicates
the number of responses in
a given category.
Figure 11. Spatial aspects:
Top part of the plot shows
items within the cells
marked with a + according
to Table 5, whereas the
bottom part shows items
within the cells marked
with a (y-axis = number
of responses). The barplot
also shows the responses
according to the
experience groups.
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↑ Number of items in the cells that have high ratings in Importance and high ratings in Satisfaction ↑
↓ Number of items in the cells that have high ratings in Importance but low ratings in Satisfaction ↓
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The distribution of all responses can be seen in
Figur 10. The higher the blocks, the higher the num-
ber of responses in this “Importance”/“Satisfaction”
category. One can see that many ratings were
given with the combination “extremely” impor-
tant/“very” satisfied and “very” important/“very”
satisfied (lower right corner). The middle-ground
responses “fairly” important/“fairly” satisfied and
“very” important/“fairly” satisfied were less fre-
quent. The -region in Table 5 represents more than
17 percent and +-region represents about 32 Prozent
of all responses. An examination of these response
regions according to the spatial aspects is shown in
Figur 11. In the -region (siehe Abbildung 11, bottom),
24
Computermusikjournal
the aspects with the most responses are “Elevated
sound sources,” “Distance perception,” and “Vir-
tual sound sources within the audience.” In the
+-region (siehe Abbildung 11, top), the most frequent
aspects are “Creating slow subtle movements of
sound sources,” “Localization accuracy of sound
sources,” and “Immersiveness.” The latter two
aspects were also judged with very high importance
Bewertungen (siehe Abbildung 7). Localization of sound sources
is traditionally a strong field in psychoacoustics (z.B.,
Blauert 1997) and much research on spatial audio
reproduction has evaluated this aspect (z.B., Pulkki
and Hirvonen 2005). The analysis of the composers’
responses suggests that research and development
efforts have benefitted the field of musical ap-
plications. Interessant, the aspects “Distance
perception of sound sources” and “Creating unreal
room responses” have relatively similar contribu-
tions in both regions, indicating a polarization of the
responses. An analysis of these responses did not
reveal the use of any particular spatialization tool
as a potential explanation. Jedoch, the number of
tools a respondent uses affects his or her satisfaction
Bewertungen; two or three tools are more satisfying than
eins, but six may not be.
Conclusion and Recommendations
The high response rate of this survey suggests
that this kind of questionnaire is well received
by artists. Researchers from related fields might
be encouraged to similarly gather feedback from
artists. The responses of 52 composers regarding
technical and compositional aspects were analyzed
to find general tendencies in current usage, while
acknowledging the artistic individuality of each
Komponist. Based on our interpretation of the survey
Erkenntnisse, we derived the following recommendations
for collaborative work between composers and
researchers.
The technical and practical challenges of mul-
tichannel sound reproduction systems experienced
by artists often relates to an under-utilization of
available spatial features. To address these chal-
Längen, one has to acknowledge the higher technical
complexity of multi-loudspeaker setups, especially
the emerging high-quality spatialization techniques
WFS and HOA, which require careful calibration
of the equipment for full compositional advantage.
To familiarize composers with new technology, Die
learning curve must be kept reasonably shallow
(d.h., gradual). Good usability (z.B., avoiding cum-
bersome command line control) and the possibility
of integrating new tools into common composi-
tional environments are paramount and can lower
the entry barriers for artists. Many DAWs (Die
most commonly used compositional environment,
Figur 5) are limited to eight-channel spatializa-
tion. To accommodate the needs of high-quality
spatial rendering concepts, the bus architecture
must be extended to allow for massive output
Kanäle.
We also saw the demand for technology to give
composers a feeling of the venue acoustics while
working in the studio. Regarding new technologies,
a number of responses suggest that some artists are
motivated and technically experienced enough to
explore the artistic potential of new or unreleased
tools and become “early adopters.” Real-world loud-
speaker setups often differ from the standardized
systems usually employed in listening experiments.
More ecologically valid speaker configurations in
the labs yield more meaningful data that better
generalize to real-world conditions. The first part
of the survey tells us where, Warum, and how spatial
concepts are applied, and this information can be
used by researchers and developers to create, In
the labs, meaningful test environments that ap-
proximate real-world scenarios. Composers could
support this effort by making parts of a composi-
tion accessible to researchers and by supporting
the development of spatial-notation or description
systems as proposed by Kendall, Peters, and Geier
(2008). Apart from increasing the potential of pre-
serving compositions, a common description format
could let developers more authentically re-render
spatial music and evaluate novel rendering methods
or loudspeaker configurations. It is necessary to
investigate how diffusion practice, as a prominent
form of sound spatialization, can be incorporated
into notation/description approaches.
In this article we have analyzed a survey of the
compositional use of spatialization by composers.
Peters, Marentakis, McAdams
25
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The purpose of the survey was to give an overview of
the current state of practice in order to guide future
research and development of spatial audio systems.
Because the questionnaire was presented in En-
glish, we acknowledge that language barriers might
have created a bias, leading to an underrepresenta-
tion of African, Asian, and South American artists
(siehe Abbildung 1). Jedoch, because the respondents
showed a great diversity in composing experience,
Alter, and place of education and residence, we be-
lieve that the responses represent a meaningful
cross-section of composers’ views on compositional
and technical aspects of spatialization. Besides the
expected individual differences in composers’ re-
sponses, we also extracted common themes in moti-
vation, compositional practice, preferences, and cri-
tiques of available audio technologies. We hope that
our findings will help enable communication be-
tween artists and researchers in order to refine future
spatial audio technologies that will enhance future
artistic practice. As a side note, although the survey
took place in 2008, the data are still relevant: com-
posers have directly addressed how time-consuming
it is to change from one tool to another. Besides men-
tioning steep learning curves, they clearly operate on
tight deadlines, which leaves little time for explor-
ing alternative and novel technologies. Jedoch,
the interest in tools that fit their needs is high.
Danksagungen
This work was funded by a grant from the Canadian
Natural Sciences and Engineering Research Council
(NSERC) and the Canada Council for the Arts
(CCA) to Stephen McAdams; and by the Centre
for Interdisciplinary Research in Music, Medien,
and Technology (CIRMMT). Thanks to Matthias
Geier, Sandra Duric, Finn Upham, and Catherine
Guastavino for discussions and suggestions during
the different phases of this research.
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